Available for work

Hi, I’m Jordan Partridge.

I build immersive software experiences that focus on gamification, competition, and engagement.

15+deployed projects
4+years of experience
Portrait of Jordan Partridge
Available

My philosophy

Built around interaction

Gamification

Progression, rewards, and playful systems that turn interaction into motivation.

Competition

Challenges, scoring, and shared goals that give users something to strive for.

Engagement

Intuitive interactions and meaningful feedback that keep users invested.

Portfolio

Featured work

All projects

About me

Complex problems.
Reliable solutions.

I’m a software engineer building interactive applications for web, mobile, desktop, and immersive platforms.

I’ve developed and published mobile games, built SCORM-compliant Digital Learning Experiences for Brightspace, created VR training applications for Meta Quest, and delivered client software from concept to completion. My experience spans the full development lifecycle, from planning and architecture through implementation, testing, deployment, and post-release support.

C#TypeScriptUnityReactAzureSQL
Based inLondon, OntarioEducationConestoga CollegeFreelanceAvailable for work

Kind words

What collaborators say

“During his year with us we challenged him on many occasions and he succeeded every time. From learning simulation development to platform modules, every team we put Jordan on quickly learned to trust, respect and seek input from him.”

Cameron T.Principal Investigator

“Jordan routinely impressed me with his exceptional problem-solving skills, quick learning, and attention to good design. He far exceeded peers with similar levels of experience in this area. This allowed him to tackle any issue he was up against resulting in elegant solutions.”

Balazs K.Lead Software Developer

From the blog

Field notes

All writing
Unity

Building an Event-Driven Objective Tracking System in Unity

How I used C# events, ScriptableObjects, and state management to build a reusable objective tracking system in Unity.

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Building Reusable UI Systems in Unity cover image Unity

Building Reusable UI Systems in Unity

Using Unity's UI Toolkit to build consistent, reusable, and maintainable interfaces.

Read article
Saving Unity Data with SCORM cover image EdTech

Saving Unity Data with SCORM

How SCORM 1.2 saves progress in Unity e-learning modules.

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Have a project in mind?

Let's build
together.

I’m always interested in new projects, ideas, and opportunities. Whether you’re starting from scratch or already have something in motion, I’m open to seeing where I can help.

Tell me about it.